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Cake day: July 25th, 2024

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  • TheTechnician27@lemmy.worldtoFediverse@lemmy.worldMatrix 2.0 Is Here!
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    6 days ago

    Not joining the rooms Element suggests on its own client? Element will show you a list of suggested, popular rooms to join, and a fuckton of these are overrun by spammers and worse. If Matrix has basically zero ability to curate these rooms outside of “here’s what’s got the most members”, then it absolutely should not in any capacity be recommending them, let alone as a way to get started for new users. It’s fucking ridiculous, and before you say “Well why should they be expected to curate the rooms they suggest?”, imagine the fucking disaster Discord would have on its hands if it started recommending servers, and several of its top 100 claimed to be related to popular FOSS applications but were actually completely unmoderated and filled with CSAM and Bitcoin scams.









  • Oh, absolutely this. I think the YouTube channel GameHut is a great example of the lengths devs went to to get things working. In Ratchet & Clank 3, Insomniac borrowed memory from the PS2’s second controller port to use for other things during single-player (PS2 devs did so much crazy shit that within the PCSX2 project, we often joke about how they “huffed glue”). The channel Retro Game Mechanics explained and the book “Racing the Beam” have great explanations for the lengths Atari devs had to go to just to do anything interesting with the system. Even into the seventh generation of consoles, the Hedgehog Engine had precomputed light sources as textures to trick your brain.



  • Technology has slowed down, but there’s also diminishing returns for what you can do with a game’s graphics etc.

    • The original Halo ran at 480p on the Xbox. 4K UHD has 27 times the number of pixels as that. The resolution increase from the NES to Halo was about 5.35 times.
    • Games nowadays on PCs are often capable of running smoothly into the hundreds of frames per second, but of course for example the difference between 21 and 30 FPS is more noticeable than the one between 231 and 240 FPS. (Looking at you, OoT)
    • Render distances are much larger with less obvious compromise on LoD.
    • Stuff like ray-tracing is of some graphical benefit but is hugely computationally taxing, and there’s nothing you can do about that. It’s just more diminishing returns.
    • Physics engines are much more complex.
    • At some point, a limiting factor just becomes art direction and budget. You can have all the fancy techniques you want, but you still need to make detailed textures, animations, etc.
    • The amount of polygons starts to hit a ceiling too where the model is basically continuous to the human eye, so adding more polys might only help very subtly.
    • Color depth is basically a solved problem now too compared to going from the NES to the Xbox.

    You can think of sampling audio. If I have a bit depth of 1, and I upgrade that to 16, it’s going to sound a hell of a lot more like an improvement than if I were to upgrade from 48 to 64.







  • Not really. In terms of engaging with posts, oh my god, absolutely it’s worse. Twitter and its clones suck when it comes to engaging with things people post (but Mastodon at least makes it a bit better by increasing the character limit). But there’s just something different about following a hashtag versus following a Lemmy community. Like for example, when it comes to getting highly detailed, up-to-the-minute news about things, Mastodon beats Lemmy every time. Additionally, I can see people’s random, one-off takes that wouldn’t really warrant a post on Lemmy.

    I would argue too that it’s not even true that you should just be focused on following hashtags, but rather that you should be trying to do both.

    To me, Lemmy is the type of place I could kill two hours; for Mastodon, it’s maybe 15 minutes, but that doesn’t make it inferior, just a different use-case. It’s pretty apples-to-oranges.