• TropicalDingdong@lemmy.world
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    3 months ago

    I think something worth noting about older games too is that they didn’t try and deal with many of their limitations head on. In fact many actually took advantage of their limitations to give the feeling of doing more than they actually were. For example, pixel perfect verus crt. Many 8 bit and 16 bit games were designed specifically for televisions and monitors that would create the effect of having more complexity than they were actually capable of. Other things like clever layout designs in games to limit draw distance, or bringing that in as a functional aspect of the game.

    The technical limitations seem largely resolved by current technology, where previously things were made to look and feel better than the hardware allowed through clever planning and engineering.

    • TheTechnician27@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      edit-2
      3 months ago

      Oh, absolutely this. I think the YouTube channel GameHut is a great example of the lengths devs went to to get things working. In Ratchet & Clank 3, Insomniac borrowed memory from the PS2’s second controller port to use for other things during single-player (PS2 devs did so much crazy shit that within the PCSX2 project, we often joke about how they “huffed glue”). The channel Retro Game Mechanics explained and the book “Racing the Beam” have great explanations for the lengths Atari devs had to go to just to do anything interesting with the system. Even into the seventh generation of consoles, the Hedgehog Engine had precomputed light sources as textures to trick your brain.

      • weirdbeardgame@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        3 months ago

        Heeeyyy buddy, wass up didn’t expect to find you around here! And yeah. Rachet also has some ass backward stuff with The way it tries to force 60 FPS all the time which Ironically made it run worse in PCSX2 for the longest time till more accurate timings for the EE were found.

        • TheTechnician27@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          3 months ago

          Oh shit, hey Beard. I didn’t expect to see you here either. For that matter I didn’t think anyone else surrounding the project used Lemmy. Cool to know I’m not alone.

          • weirdbeardgame@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            3 months ago

            Hell yeah! I think Kam might be around here somewhere but not a hundred percent on that. Ofc, Rachet is a good example. But we all know the real insanity is Marvel Nemesis xD