Now, THAT, I’m much more happy with.

Got the walkway/tubeway re-aligned.

I MIGHT have gone overboard with the yellow, but ultimately, I’m leaving it. I did end up de-saturating the color of the lights in the stairwell.

Figured an open roof would be nice. Still need to go back and check it out at night, though. I might drop the corner lights in favor of barrier lighting around the edge.

Pretty solid view.

Odd visual bug I encountered, at one point. The little outlines were suddenly here on a bunch of the blueprints I’d already placed, after I walked away for a while, and came back. Persisted as I went right back inside the building.

Standard shot from my lookout tower.

Alright, let’s get this online!

Oh.

Oh no. My power plant’s already running on Mk3. I thought I hadn’t actually upgraded that yet.

For now, I just went and downclocked all my permanent factories. Next session, I’m gonna have to start figuring out a second power plant.

  • BallShapedMan@lemmy.world
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    17 days ago

    Alright you little shit, I’ve been making my play world pretty because of you! All week I’ve just been cleaning up belt lines.

    This is your fault!!!

  • jet@hackertalks.com
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    17 days ago

    Only feeds into dimensional depot’s?

    Does the glass walkway have belts in it?

    • JakenVeina@lemm.eeOP
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      17 days ago

      It did in my Update 6-8 playthrough, where I had a walkway similar to this. I was going for a “belts-only” playthrough, at the time, and I never got past Phase 6 with it. Figured I’d try again now in 1.0, while doing a truck/train-heavy playthrough with my wife. I’m actually a little bit sad that “belt-only” is so much easier now, with depots, but I really can’t justify building a giant belt-fed hub anymore.

      I AM using the walkway to run belts in cases where resources aren’t adjacent to, or inside, the factory, like for my coal power plant.