Not to mention how power-expensive they are.
Ahhh, okay. I can see the double tubes on the other side of each one, now.
Your ability to tolerate such spaghetti while also building distinctly non-spaghetti buildings intrigues me.
Also, what’re all the little boxes with the green and pink lights?
Always, yes. Great build concept. Looks like 11 Fuel Generators running on 100L/s of Crude Oil?
Seeing the process is definitely the more fun part.
Before Satisfactory, nah, I can’t think of anything nearly as chill, unless you count Factorio with the right custom settings.
Shapez and Shapez 2 definitely fit the bill, though, as others have mentioned, I only discovered them recently, when Shapez 2 released into EA.
I waited to actually start “proper” building until unlocking everything in Phase 2. I’ve heard others recommend waiting until Mk4 belts are available, so yeah, it sounds like you’re taking a good approach. It does make it a somewhat annoying grind to go BACK and re-do all your early factories, and forego progress for so long, like I’m in the progress of doing.
I mean, you can see the archway in several of the shots. That’s the Grassy Fields, the “easy mode” starter area.
No fluids anywhere in this particular build.
It’s actually a 1m wall, with a 0.25m horizontal outward offset.
When it comes to Head Lift, general wisdom is to just not try and be perfect about it, like, be more generous with your pumps than the math says you need. Head Lift is relative to the “center” of a pipe, so if you have a pipe coming horizontal out of an Extractor (which has 10m Head Lift) and then raise it to being horizontal exactly 10m above that, The Head Lift will only fill half the pipe. So, in practice, when a machine (or a pump placed horizontally) says it has X amount of Head Lift, you’re not REALLY getting that much Head Lift, you’re getting like 1m less.
Any chance there’s a recipe involved that was changed in 1.0?
The smeltery receives Iron Ore, Copper Ore, and Coal, and produces Iron Ingot and Steel Ingot. It also passes Concrete straight through. The Concrete, we figured, was more economical to craft on-site at the Limestine mines, because we’re using 4 of them, and they’re all pure. We would have needed 4 separate Limestone belts, but can merge all Concrete onto just 1.
In this save, I’m just using muh Factory Cart. Haven’t built hypertubes, cause my wife won’t use them, they make her nauseous. Maybe eventually.
Planning to use trucks and tractors for transporting goods, though.
Which desert are you taling about? The same as us, Rocky Desert? That Quartz cave actually has 3 entrances, only 1 is blocked by boulders. If you’re talking about the Dune Desert, they must’ve changed it a fair bit, none of that rings a bell.
All into the Depot. Overflow gets sunk.
Welcome!
a good way to get yourself labeled by someone who thinks in memes.
What an effective way to put it.
It did in my Update 6-8 playthrough, where I had a walkway similar to this. I was going for a “belts-only” playthrough, at the time, and I never got past Phase 6 with it. Figured I’d try again now in 1.0, while doing a truck/train-heavy playthrough with my wife. I’m actually a little bit sad that “belt-only” is so much easier now, with depots, but I really can’t justify building a giant belt-fed hub anymore.
I AM using the walkway to run belts in cases where resources aren’t adjacent to, or inside, the factory, like for my coal power plant.
Gettin’ there ;)