• MudMan@fedia.io
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        3 days ago

        I mean… all of them? I don’t recognize that as a valid question, honestly. That’s not how emulation or game preservation work.

        • Draconic NEO@lemdro.id
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          3 days ago

          If there’s a port of one that’s identical or otherwise runs identically it’s less worth it for those. A platform like the Xbox one would basically be useless to emulate since every game is available elsewhere or if it isn’t, not preservable (cloud games).

          • MudMan@fedia.io
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            3 days ago

            I mean, sure, if you just have different flavours of the same PC parts put together in slightly different configurations they are relatively redundant.

            But the Vita is very much not that. It has cameras, microphones, not one but two touch surfaces, gyroscope inputs and a wildly different config of contemporaneous hardware that required adaptations in many ports.

            “Identical” is a high bar. I don’t think it’s uninteresting to be able to check out what is different in, say, the Vita version of Wipeout or Metal Gear HD or LittleBigPlanet. Plus there are also many of exclusives or very different releases on Vita. Tearaway is very much not the same on PS4, Virtua Tennis 4 has unique features on Vita (and is otherwise stuck on PS4 anyway), Uncharted never even got ported up. There are unique entries of Dynasty Warriors, Killzone, Resistance and Silent Hill in there…

            I get that it’s challenging hardware to emulate and a lot of people don’t give it enough credit, but it is certainly not a platform that is trivialized by identical hardware elsewhere.

            • Draconic NEO@lemdro.id
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              2 days ago

              That is all true, I was just giving an example of cases where it’s not necessarily worth it. Vita is far from that and there are indeed many exclusives that haven’t been ported and probably will never be ported. There are also many games on Vita which aren’t identically or mostly identically ported to a different platform. It’s also a more unique platform than Xbox which is basically just a locked down PC.

      • Phen@lemmy.eco.br
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        3 days ago

        I was just thinking I couldn’t remember any ps3 games at all either (granted I never had a ps3)

        • MudMan@fedia.io
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          3 days ago

          What do you mean? That thing ran for a decade and had literal thousands of games.

    • Whirlybird@aussie.zone
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      1 day ago

      Just go watch MGS4 on Youtube (although the story is absolute trash tier), what little gameplay there is is terrible. I think in my completion of it I had about 5 hours of gameplay + 11 hours of cutscenes.

  • Whirlybird@aussie.zone
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    3 days ago

    With how much of a beast of a PC you need to use RPCS3 at a good framerate, I wouldn’t hold much hope for an Android PS3 emulator.

    • cron@feddit.org
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      3 days ago

      RPCS3 runs well on a steam deck, which is not exactly a beast.

    • simple@lemm.ee
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      3 days ago

      Well, emators are mostly CPU-bound and the Snapdragon 8 Elite is a surprisingly powerful chip. It’s doable with a flagship phone.

    • windowsphoneguy@feddit.org
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      3 days ago

      Depends a lot on the game, Ridge Racer 7 is easy to run for example. Playing it on 5600X + RX 6800 at 4x scaling with rock solid 60 FPS. I’m sure some powerful phones could run games at native res and 30 FPS

      • Whirlybird@aussie.zone
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        1 day ago

        Sure if all you want to play are small indie PSN games, but that’s not what people want a PS3 emulator for.

      • cron@feddit.org
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        3 days ago

        Maybe, but well-known PS3 exclusive titles like “the last of us” won’t run.

        • potustheplant@feddit.nl
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          3 days ago

          That’s no longer an exclusive, there’s a PC remake. You could’ve picked a better example.

          • cron@feddit.org
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            3 days ago

            I’ve picked this game as an example, as it is one of the best looking PS3 games.

            But you’re right, it has been remade.