Optimising the oil residue-creating part of my turbofuel factory. This isnt super advanced math but still.

    • general_kitten@sopuli.xyz
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      12 days ago

      I blame factorio pyanodon’s mods for my life choice to become a chemical engineer. And no, i have not finished it, at some point i just realized that i need a degree in chemical engineering to fish that mod

  • xmunk@sh.itjust.works
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    14 days ago

    One nice thing compared to Factorio is that the ratios in this are pretty approachable - I know some people go fucking crazy trying to be hyper optimized about power usage but, tbh, there’s a fuckton of power available unless you start power-slugging production buildings so the math has always felt manageable to me.

  • edinbruh@feddit.it
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    14 days ago

    Why don’t you just use a solver instead of doing linear programming with pencil and paper?

    • Flocklesscrow@lemm.ee
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      14 days ago

      “yOu WoN’T aLwaYs haVe a CaLcUlator aROund.”

      And other statements from the 90s

      • shlomek@feddit.org
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        2 days ago

        ChatGPT, Gemini and alike are good in this. And before/still also WolframAlpha. They even display and explain the steps to you. You should still check if the results make sense, but my experience so far is very positive.

        • jerkface@lemmy.ca
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          13 days ago

          I think that suggestion about Matlab is silly, that’s so overkill.

          right? use calc-mode like a self-respecting unix geek.

    • Maggoty@lemmy.world
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      14 days ago

      Same reason I still do mortar math on paper in games that actually have it matter. It’s more fun that way, and I can do it faster than going to a website and plugging it in.

  • Captain Aggravated@sh.itjust.works
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    11 days ago

    I keep a journal in a text file and do what I call “watneying” after Mark Watney of The Martian. Looks a bit like this:

    80 rubber plants (4 gangs of 20) will produce 1600 HOR/min. The turbo blend fuel recipe takes HOR, Fuel and Coke, plus sulfur. 15 fuel, 30 HOR and 22.5 coke/min. Need to figure up the fuel and coke in terms of HOR/min

    Diluted fuel takes 50 HOR/min and makes 100 fuel/min.

    Petrol coke takes 40 HOR/min and makes 120 coke/min.

    So we’re talking about 30 raw HOR, 7.5 fuel HOR and 7.5 coke HOR/min. So 45 HOR/min plus some sulfur becomes 45 turbofuel/min.

    My play time counter in this game is wildly inaccurate because I spend about as much time looking at the map, wiki and planning in my text document as I do in-engine building factories and shooting piggies.