It wouldn’t be such a big deal if instead they adjusted the heavy count.
I didn’t only pick flamethrower because it’s fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn’t doable without a reliable weapon such as a flamethrower.
Also it’s quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.
I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I’ve never used so idr&idc.
Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.
I thought the Spear was bugged for a long time? At least that’s what I read, didn’t really use it myself. It’s definitely been improved since then.
And the HMG is the one that launched without the aim reticle I think? Which seemed like a weird design choice from the start.
I agree that sometimes they fix or improve weapons, but it seems like they more often than not nerf every popular/effective weapon, even after they said they wouldn’t do it anymore. Hopefully they learn now, it’s not a competitive game, so nerfing weapons shouldn’t really be a thing, unless it’s obviously broken.
I’ve never used the spear myself, but I heard it either was extremely unreliable or straight up crashed games.
When they fixed it, I couldn’t find a lobby without one.
I’m with the other half: I don’t remember what they did to the HMG, maybe they increased damage or lowered recoil, but nowadays I don’t leave home without one.
It wouldn’t be such a big deal if instead they adjusted the heavy count.
I didn’t only pick flamethrower because it’s fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn’t doable without a reliable weapon such as a flamethrower.
Also it’s quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.
I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I’ve never used so idr&idc.
Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.
I thought the Spear was bugged for a long time? At least that’s what I read, didn’t really use it myself. It’s definitely been improved since then.
And the HMG is the one that launched without the aim reticle I think? Which seemed like a weird design choice from the start.
I agree that sometimes they fix or improve weapons, but it seems like they more often than not nerf every popular/effective weapon, even after they said they wouldn’t do it anymore. Hopefully they learn now, it’s not a competitive game, so nerfing weapons shouldn’t really be a thing, unless it’s obviously broken.
I’ve never used the spear myself, but I heard it either was extremely unreliable or straight up crashed games.
When they fixed it, I couldn’t find a lobby without one.
I’m with the other half: I don’t remember what they did to the HMG, maybe they increased damage or lowered recoil, but nowadays I don’t leave home without one.