Atomic Robo-Kid

Moto Roader

Mr Heli

Samurai Ghost

Super Volleyball

Tiger Road

  • limeaide@lemmy.ml
    link
    fedilink
    English
    arrow-up
    12
    ·
    9 months ago

    Question that might sound dumb.

    Were they actually this vibrant back then or were they made more vibrant to make up for limitations of a CRT?

    • Daxtron2@startrek.website
      cake
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      9 months ago

      Little bit of A, little bit of B. The sprites were also designed with CRT limitations in mind so they generally look better than they do on non-crt screens

    • PinkOwls@feddit.de
      link
      fedilink
      English
      arrow-up
      7
      ·
      9 months ago

      Nope, they weren’t. But there were definitely differences whether you played on a Sony Trinitron or a cheap TV. Hell, I even played some games on black-white-TV when the color TV wasn’t available.

    • TechAnon@lemm.ee
      link
      fedilink
      English
      arrow-up
      7
      ·
      9 months ago

      The system could only display 400-something colors at a time. Once you reduce the number of colors that can be used, you lose gradients so one color doesn’t ease into another color. Due to this, art styles were typically different and used contrast to “pop” the characters and items visuals in game since being more realistic wasn’t an easy (or possible) option.

      Now that we can have millions of colors, you can do whatever style you want.

      A similar thing happened as polygon counts went up.