Wait, what? Playstation?
Wait, what? Playstation?
But enough talk, meow at you!
Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
And that’t the crux of the issue. Stenzek doesn’t actually understand the reality of licensing.
The reality is this - you can’t do anything without a lawyer. Laweyrs cost money (pro bono isn’t a thing in the copyright world AFAIK, but IANAL).
If he wanted to avoid this, then maybe he should’ve kept it closed source from the beginning. Chinese sellers on AliExpress couldn’t care less about licensing anyway, so that way he’d have at least some protection.
IMO his course of action so far has been wrong.
What he should’ve done is this:
He could even go after Arcade1up legally if he raised funds, but that’s not even worth the time if you ask me.
This is the real issue. This is one area that Windows, despite its historical hardships, handles much better.
(Mac OS too but they killed kexts for the public anyway)
I’d love to see a more dynamic approach (that doesn’t rely on DKMS) someday.
C++ is at least backwards compatible (for 99% of code anyway, yes I know about some features being removed, but that’s an exception and not the rule).
It’s just their ego showing through.
It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.
They could just work together with Rust devs to solve any issues (API for example).
But their ego doesn’t allow for it. They want to do everything by themselves because that’s how it always was (up until now).
Sure, you could say it’s more efficient to work on things alone for some people, and I’d agree here, but realistically that’s not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is… the API. Something that they touch up on once in a while. Once it’s solid enough, they don’t have to touch it anymore at all.
This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it’s been approved. The only person they should be mad at is Linus, not the Rust devs.
You’re mostly correct. People here don’t take Windows praise lightly.
NT is probably the best part about Windows. If you’re gonna complain about Windows, the kernel is the last thing to complain about.
As you’ve said, there are things that are still better about NT to this day;
Most of NT stigma comes from NTFS (which has its own share of problems) and the bugcheck screens that people kept seeing (which weren’t even mostly MS’ fault to begin with, that was on the driver vendors).
Mark Russinovich has some of his old talks up on his YT channel and one of them compares Linux (2.6 at the time) to NT and goes into great detail. Most of the points made there still applies to this day.
Not to mention - this isn’t necessarily the correct place for Windows anyway. That is exactly why they standardized stuff around Vista.
Plus - what about apps that store an ungodly amount data in there? Personally, I only keep the OS and basic app data (such as configs and cache) on the partition and nothing else.
Then something like Minecraft comes along and it’s like “humpty dumpty I’m crapping a lumpty” and stores all its data in “.minecraft” right there in your user directory.
Then you gotta symlink stuff around and it becomes a mess…
I really wish I could find time to work on the PSP port of RSDKv4 lol
It runs at like 2 FPS currently thanks to everything being run in software mode.
I was actually amazed at how otherwise simple it was to get running. Technically all it needed was SDL which was already on PSP.
AFAIK LUnix exists as the “little Unix” project aiming to run on the Commodore 6502 computers.
There’s even a video where someone got it to run on a Famicom.
Absolute madness. I cringe at the thought of making modern x86 asm code.
Great work!