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Cake day: July 7th, 2023

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  • The evidence suggests that there is no trend in political ideology with Mass shooters. The majority of them are not right wing.

    In fact the data collected only monitors political extremisum not nuanced affiliations of those politics whether they’re right-leaning or left.

    Again others in this thread have confirmed as much.

    And once more i do not disagree with you in gun control.

    The only the only thing you seem to not want to admit is that the primary issue is metal illness and the lack of mental health in the United States.

    I am aware the American has the most mass shooting in the world. I’m not sure what you’re trying to prove to me.



  • mechoman444@lemmy.worldtoMicroblog Memes@lemmy.worldNot a dragqueen
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    23 days ago

    At no point did I defend maga. Even other people have told you this. You just asserted it randomly. You made an assumption out of the blue.

    Evidence was presented to you that active shooters do not use politics as a primary motivator and the ones that have politics as a motivator aren’t exclusively motivated by maga rhetoric.

    The primary motivator is mental illness.

    But here you are screaming at windmills about gun control. Like it’s so simple all you have to do is make new laws provide adequate mental healthcare inact gun control nation wide and poof it’ll all go away as long as whatever political party you don’t like just shuts up.

    Christ on a stick anything that opposes the bandwagon on lemmy and people like you crawl out of the woodwork. It’s freaking exhausting. Go crawl back under whatever rock you came out of!




  • mechoman444@lemmy.worldtoMicroblog Memes@lemmy.worldNot a dragqueen
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    23 days ago

    Did you actually read anything I wrote?

    I totally agree with everything you’re saying here.

    My original comment was that there isn’t any common political thread between mass shooters.

    And you’re the one calling me a maga when I’m not. I hate the state of my country right now our politics are ass backwards.



  • mechoman444@lemmy.worldtoMicroblog Memes@lemmy.worldNot a dragqueen
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    24 days ago

    I donno man. Maybe do a Google search, heck ask chatgpt if you’re super lazy.

    https://www.latimes.com/world-nation/story/2019-08-07/what-role-does-ideology-play-in-mass-shootings

    https://www.statista.com/statistics/1384790/motivations-of-mass-shooters-us/

    But here you go. Sources.

    Since I’m not lazy I’ll just go ahead and tell you what the results of those sources are.

    The extreme vast majority of mass shooters are white males are mentally ill, suicidal and are in a state of crisis days or hours before the shooting occurs.

    Extremism plays a role in the shootings but not necessarily right wing extremism although in recent years there has been a small uptick in right wing extremist motivated shootings.

    None of the sources good ones or bad ones link specifically magas to mass shootings although there have been Mass shooters that identified as such. There have also been plenty of mass shooters that identified as extremist left wing.

    The LA times article goes into detail specifically about that.

    I highly recommend you stop making assumptions about random people you comment to on the internet.

    One day many many decades and centuries from now internet archaeologists are going to be looking at this exchange and you’re going to come off as extremely ignorant.

    What’s more is that you don’t give a crap about the mass shooters you just want Mass shooters to fit your world view which is apparently that all magas are bad which exemplifies your ignorance.









  • The primary focus of this exchange is how the game’s story was a major factor in its poor sales performance.

    I am asserting that the story significantly contributed to this lack of success, and I have provided sources to support this claim.

    For further illustration, the game lacked meaningful moral choices and consequences, a defining feature of previous entries. Additionally, the gameplay was linear and unremarkable, with simplistic mechanics that failed to stand out.

    I find it difficult to recall the exact point of our discussion, as you continue to introduce minutiae and nuance that, while relevant, stray from the core argument.

    I have kept my points clear and concise, consistently attempting to keep the discussion focused on the central issue. However, much like Sean Hannity, you have managed to fill an entire comment section with excessive verbiage while ultimately saying very little.

    I have no doubt that you will now argue this with an even longer response with more quotes for my comment but I don’t think I’m going to respond to it moving forward I’m going to let you have the last word. Sorry. I’m tired.


  • You’re asking me to prove that the game’s messaging and story issues were a major reason for its failure, but you’re not holding yourself to the same standard. You claim that industry-wide issues like oversaturation, pricing, and publisher greed were the real reasons, yet you’ve provided no evidence that these factors impacted The Veilguard more than any other game.

    The backlash against DAV wasn’t primarily about price, oversaturation, or competition. The loudest complaints were about the game’s tone, character writing, and perceived prioritization of messaging over deep storytelling. If industry trends were the dominant factor, we’d expect similar pushback against every game in this space—not just DAV.

    The Dragon Age series once had strong audience trust, but that eroded over time, largely due to shifting priorities in writing and design. The skepticism around DAV didn’t just appear out of nowhere—it was a reaction to a pattern of changes fans disliked.

    If DAV’s failure was mostly about the industry downturn, we’d expect all comparable RPGs to be struggling just as much. Yet, games that focus on strong player-driven storytelling (Baldur’s Gate 3, for example) have thrived. The key difference? They gave players what they wanted.

    The burden of proof goes both ways. If you’re going to claim story issues and messaging weren’t significant reasons for DAV’s failure, you need to prove that too. Just pointing at industry-wide problems doesn’t explain why this game failed more than others.

    https://www.polygon.com/analysis/520290/dragon-age-the-veilguard-sales-ea-bioware-layoffs

    https://thatparkplace.com/dragon-age-the-veilguard-sales-lower-than-reported/

    https://gameworldobserver.com/2025/01/23/dragon-age-launch-sales-veilguard-vs-previous-games


  • You’re shifting the goalposts. My argument wasn’t that messaging was the sole reason for failure, but that it was a major factor—one that contributed to the game feeling like a product with priorities misaligned from what players actually wanted. Saying there were “many reasons” doesn’t refute that.

    Your claim that messaging wasn’t even in the “top 100” is still unsupported. Listing industry-wide problems like oversaturation and rising prices is fine, but none of that explains why The Veilguard failed specifically. Plenty of games thrive under these conditions. The difference? They connect with their audience. DAV didn’t.

    As for lore consistency—yes, Dragon Age has established magic that lets people change their gender at will. If that exists, then the idea of medical transition (and scars from it) doesn’t naturally fit within the world. That’s not a personal assumption; it’s a logical question based on the rules the setting has already established. If a game contradicts its own internal logic without explanation, that’s bad writing.

    And no, “retcons” don’t excuse anything. A writer can change their worldbuilding, but doing so in a way that breaks immersion, alienates players, or makes the setting feel incoherent is bad storytelling. Just because you can rewrite lore doesn’t mean you should—especially if it weakens the internal consistency of the world.


  • You’re misrepresenting my point. I never claimed there was an explicit directive to prioritize “a message” over game quality—I said it feels like that’s what happened. That’s a critique of execution, not a conspiracy theory.

    Yes, every piece of media has a message, but there’s a difference between a theme that naturally emerges from storytelling and one that feels forced or out of place. The issue isn’t that the game has a message—it’s how it delivers it.

    Claiming messaging wasn’t in the “top 100” reasons for failure is just hand-waving. You provide no evidence for that, and even if it’s not the primary reason, that doesn’t mean it wasn’t a factor.

    Finally, comparing this to the “historical accuracy” argument is a bad-faith deflection. Dragon Age isn’t real history, but it does have established lore and internal consistency. When a game introduces elements that contradict its own worldbuilding, it breaks immersion. That’s the issue.