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Joined 1 year ago
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Cake day: June 1st, 2023

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  • I had a similar experience with one of the more recent NBA games.

    Like, shooting the ball was a whole process. First you initiate a gathering action or decide what kind of plant or pick you’re going to make, there’s a button for whether you jump or not, what kind of jump (fade away, in place, diving towards) and then timing for shot accuracy. God help you if you’re going for a dunk.

    Damn it all, what ever happened to one button for pass and the other for shoot!

    I’m out here doing advanced Street Fighter combos just to throw a damn ball. It’s easy as doing a tatsumaki super canceled into a neutral aerial shakunetsu hadoken. And that’s just one thing, every damn mechanic in the game felt like this.


  • Sometimes I like to make up horrific magic items if they’re in the dungeon of an evil wizard or lich or something. Nothing that has impact on the players, just spooky flavor.

    • An orb that intercepts the Sending or Message spell when it’s used to call for help, and redirects them to a recorded message that mocks the sender.

    • An amulet that nullifies the effects of all wishes except for ones made by the Wish spell. This includes wishes upon shooting stars, wishing wells, wishing bugs, wishbones, birthday candles, white horses, dandelions, and the hopes of children. This effect extends for 100 miles and there is no save against it.

    • Collar of unlimited command - wearer of the collar is subject to the Command spell, but without the restriction of instructions that can’t be followed. So something like “fit through that keyhole” will be followed even though it’s impossible. It will be made possible, horribly.