I’m a Linux user. That “fragmentation” is probably a good reason for why that hasn’t been extinguished either. So as far as I can tell, yes, I’ll enjoy the resilience that that implies without fear of it being extinguished.
now on lemmy.world
I’m a Linux user. That “fragmentation” is probably a good reason for why that hasn’t been extinguished either. So as far as I can tell, yes, I’ll enjoy the resilience that that implies without fear of it being extinguished.
I always saw that as a feature, not a bug. The feature that prevents it from being the last E.
And we’re free to move to another instance that has the access, or lack thereof, that we want.
That’s not really an issue though; or at least, I’m not yet convinced it’s one. We’re here because we don’t want to have compatibility with Reddit, and I’m on Mastodon because I don’t want to have compatibility with Twitter.
But then if other instances don’t want those features, isn’t the worst that can happen that instances just de-federate from Threads? I know the history of EEE, but I don’t see how that can even work here.
Gaming with Wine was decidedly far worse before Valve started pumping money into it. Back before Proton was officially announced, there was a silent acceleration in Wine compatibility, getting better a rate we weren’t used to, and it’s in large part due to Valve partnering with CodeWeavers.
The price of Game Pass is still four months for the price of one full priced new release game, like it was before. But now new games cost $70 instead of $60.
There’s close to zero chance that GTA VI doesn’t make $2B.
Imagine the satire you could put in a new GTA game set in Florida these days.
People would often respond to me with the sentiment that “games aren’t fungible”, which is true, but there’s so much good stuff out there that something else will be pretty close to the itch you’re looking to scratch, great in its own ways, and you don’t have to feel lousy about supporting it. Like if Diablo IV feels scummy, I hear Grim Dawn is great. That kind of thing.
I’m still working my way through BG2, but even watching main story quests in BG3 in the footage that’s coming out around launch, the thought frequently enters my mind that the Witcher 3 looks better, like it got better touch-ups beyond what the engine automates for them.
I’d recommend against piracy in either case. Part of the action you take as a consumer is not just refusing to give Bad Company A your money, but you’re also giving Bad Company A’s product less attention and mindshare while spending money and attention on Good Company B’s product, encouraging more of Good Company B’s product to be made. The likes of Ubisoft, EA, Activision-Blizzard, etc. used to be the companies that made games that a lot of us loved, but they trimmed their portfolios of their less profitable (note that I didn’t say “unprofitable”) games, which means they’re not scratching all of the itches they used to scratch, and they’ve diluted a lot of the games that we still enjoy with business models that encroach right up to the point where they annoy or anger us. So if the business models they’re using now piss you off, it’s important to stop supporting those and instead show that buying a great product at a fair price is what we as customers want.
For me, if a game requires an internet connection instead of letting us host our own servers or run a LAN or run local play totally offline, I don’t buy it, I don’t pirate it, I don’t play it. I just move on to games that respect their customers.
Sure you could. The Witcher 3 has better production value by a meaningful amount with tons of scenes to shoot and permutations of those scenes. People said you couldn’t meaningfully do better than the likes of the Kickstarter CRPGs ten years ago because of how much work would go into voice acting and animating all of those scenes, but BG3 is the better production value version of that.
There is no consistent definition for AA or AAA. It’s just an implied level of production value. This game’s got the equivalent modern day production value of a AAA game from 15 years ago, but the production value of AAA games like Call of Duty and Red Dead Redemption these days has soared to levels unattainable to most.
STS does allow you to cheese the game with its save system, which is why most roguelikes also delete the save file after they load it, only saving the game when you need to put a bookmark in it to come back later.
Well, you can stick to instances that federate with Threads even if/when they misbehave then, but having the option not to is pretty great, from my perspective.