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Cake day: June 12th, 2023

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  • One more thing nobody’s mentioned: the map is handcrafted and finite unlike the randomly generated maps of factorio. The upside of this is that the different biomes are neat and varied the first time you see them. There are hidden caves, beautiful cliff sides and waterfalls, and snaking streams.

    Downside is that it’s limiting if you want to replay a bunch of times to make bigger and better factories. There are already calculations for what’s the most production you can get out of the map. It’s pretty large, don’t get me wrong, but unfortunately there’s no growing the factory after that.


  • Another player of both chiming in here.

    On combat, let’s be real. Neither game has great combat. Factorio enemies mostly become tedious to deal with once they’ve blanketed the map. The enemies in the later biomes in satisfactory feel more intimidating and they don’t get in the way often enough to overstay their welcome. So I probably give the edge to satisfactory there.

    I’m going to disagree on scale personally. Especially once factorio trains get involved. I also feel it’s more satisfying to watch the birds eye view of all the stuff moving around the factory (plus you typically deal with as many items per second in factorio as you do in satisfactory per minute). Some of the vistas in satisfactory are great, though.

    Hard agree with the above poster on the tediousness of running stacked belts in satisfactory too.

    And besides all that, I’ll also throw a point to satisfactory for using intermediate products to unlock progression tiers. That smooths out progression a bit better. You get to unlock something with almost every new product you set up production for. While science packs in factorio take a lot more bulk work to open up lots of unlocks. On the other hand, factorio has some pretty great unlocks that really make you reconsider your approach to building out your factory and redesigning old parts. It does do that aspect of progression better.