And alcohol. And trees, darkness, cold, mud, did I mention darkness?
So where are you from 😁 ?
Sir, this is a Lemmy.
As a swede (but not living there), how can we help? Lettland right :-) ?
Looks like a swell game to me!
But what’s the Catch?!
Lemmy uses activity pub right? 200 in a survey hosting similar stuff is not that bad IMO.
MAU?
Nice but can’t show hidden folders ( like .hidden) it seems
Blocked the whole thing on my instance.
Seems nice, but also how on earth do you visualise a specific folder? I’m mildly interested in viewing all photos, downloads etc in one go.
Edit: it filters by folders, but only one level deep? Very nice otherwise.
Ha ha yeah, I’m confused and old 🤤 sorry about that.
Remember old Apple, had to use them when learning to program, there were 2 types, one with the OS on a diskette, one with a small hard drive, and they randomly showed a large bomb in the middle of the screen and you had to reload the OS. Probably the compuler that broke everything.
I’m on E already
Yep but not if you write sloppy C code. Gotta keep those nuts and bolts tight!
try writing it it in Assembly
Small error, game crashes and takes whole PC with it burning a hole in the ground.
Okay, so first of all, Tenfingers is wildly different compared to IPFS or say Filecoin, it’s another underlying paradigm.
There are no “hashes”, the nodes are trust-less, and everything is encrypted.
Which means that if you have the link to a data, you can retrieve it, and decrypt it. If you don’t have the link you cannot do either.
The link is not a hash like in IPFS but a small collection of information, like how to connect to the nodes, encryption key etc.
So, in order:
If you have a bot net, you don’t need tenfingers to control it. But sure, you could I guess, like you could control a lamp with it. A normal web server can do the same thing ofc.
Yes you can use the data for communications, that is actually the idea behind the protocol. You can have a web page that “communicates” with other people for example, by you updating it when you want to communicate something. You can even share links to other webpages shared with tenfingers, and they can link back to you.
I hope that explains it, but just to be a bit more precise, there are no hashes, instead the IP:ports are used (several if you overshare) so that the link only knows exactly who to call (and that’s all secured so you can’t just randomly try to get random data).
Hope it helps, it is a quite different system, so please say if there is something unclear!
Interesting, is it some kind of decentralised github-like thing? That would be so cool.
One of my memorable moments in gamedev was someone from Team17 helping me out with the buggy sound engine on the wii (could have been the DS).