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Joined 1 year ago
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Cake day: November 19th, 2023

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  • This is a mistaken take driven by corporations. Artists and creators generally don’t own their own copyrights. It’s the first thing they’re forced to sign away to get any kind of contract, publishing deal, or other form of access from the big players who hold the keys to the kingdom. Nobody is making even a million dollars let alone more without going through them, and they don’t agree unless they own those rights.

    Small time creators can own their own work, but even then you have countless examples of creators who wouldn’t play ball so the bigger companies just plagiarized them and they don’t have the money to fight it. You need the backing of a big company to even enforce your claim against the other big companies that threaten it if it’s actually lucrative. And, again, they won’t unless they’re the ones that own it because you signed it away.

    Copyright does not protect creators in the slightest. It’s a tool by and for large business used to legally steal from creators.


  • I see why you’d say they’re still experimenting - and they are within the confines of the souls formula. They definitely aren’t making carbon copies of past games. But, compared to the crazy variety and wild mechanics in their back catalog, the souls formula is pretty narrow. They’ve got a card battler, an adventure game series, a co-op puzzle platformer, and more in their portfolio. Demon’s Souls itself was a huge experiment: souls, messages, and invasions into a mostly single player experience were completely novel and even weird. Let’s not forget about world tendency, (even if we want to).

    FromSoft was always like that: a bunch of totally random ideas you’d never seen before with enough good, bad, and weird to go around. The changes they make today are comparatively tame. Imagine if the next soulslike game did away with the entire magic system and instead you craft your own spells from elements (Eternal Ring). Or if they did away with respawns and overhauled the entire leveling system in Bloodborne like they did when trying to give Shadow Tower its own identity separate from King’s Field. They were wild, but that’s what gave the world soulslikes in the first place.

    I understand why they play it safe. Honestly, they don’t have a choice. It comes with the budget. So I really don’t begrudge them the lack of experimentation too much. But I do find it sad because it’s our loss. They could do better, and who knows what other stuff they might have come up with if they were truly free to experiment the way they used to. What I really wish is for them and other devs to just make smaller games with smaller budgets. Still make the AAA games, just set aside a small amount to experiment with and try new things too. That way we keep learning, discovering, and innovating. We’d all have better games for it.


  • Skill issue on FromSoft’s part, and I say that as someone who has been a fan of their games longer than most people in this thread - more than a decade before even Demon’s Souls. Their original talent was always in detailed, immersive world design. Their gameplay was unpolished and experimental, but that’s something I liked about them. They got a smash hit with Demon’s and Dark Souls and made a hard pivot towards iterating on that formula. They still embrace their roots as a studio focused on detailed world building, but they’re trying to move more towards action and encounter design to cater to Souls fans. Where once they were highly experimental, now they seem afraid to try anything different.

    A better studio could find a way for players to share that struggle and triumph while still allowing players of different skill levels to enjoy everything the game has to offer. That studio would be Supergiant with Hades’ God Mode option, which slowly gives more damage resistance each time you die so the player still struggles and gets better until the handicap and their improving skill meet in the middle. In the context of Souls, this could be separate for each boss. Or another entirely different approach could be taken. The point is merely that there are ways for players of different skill levels to still share in the same struggles, FromSoft is just unwilling or incapable of finding them.

    So as a longtime FromSoft fan, I think they’re the ones who need to git gud.


  • In some states, saving her life would have been illegal. Many women rightfully fear living in such states even if they are not currently pregnant because it’s a dystopian nightmare. It’s literal body horror. Imagine being raped, getting pregnant, being forced to carry the baby, then one day the pain is unbearable and the bleeding won’t stop but the doctors just sit there and watch you die. Some might risk giving you a painkiller, others fear even that could put them at risk.

    It’s not that it’s illegal to move to another state. But it might be a death sentence.