Thank you. That is a good example.
Thank you. That is a good example.
I get that. But the game is “finished”. there is no need for alterations. translating the assembler code into c++ in this way could serve to quickly get it in a format that is then compileable for other platforms.
But do we need this information then? E.g. shouldn’t it be possible to just write what the assembler is doing as a c++ code?
E.g. high level languages also support stuff like bitwise operators and so on.
Cant you do that in mono with two oscillators? Also aren’t analog synths mono most of the time?
I agree. KDE out of the box just looks solid and works. Especially when i came from Windows it was nice to know where basic functions are, and then slowly learn the cool stuff. But generally i like things to just be tidy and “bland” in the sense of not customized crazily.