• 0 Posts
  • 134 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle







  • It depended.

    For classic consoles, if I was in the middle of a game I couldn’t save and had to do something else or sleep, I would leave the console on but the TV off. Outside of that though, I just kept it off unless I was actively playing a game on it.

    Modern consoles I keep in standby mode usually. Much nicer for the console to do its updates when I am not using it so that I dont have to wait when I have some free time to play.




  • As a Silent Hill fan myself, just wait until you find out how much people are demanding for games like Kuon and Panzer Dragoon Saga (USA).

    100% just emulate them. Used sales do not give the original developers or publishers money anyway, so they couldn’t argue about “lost sales” (stupid term BTW) anyways.

    Plus, disks succumb to disk rot eventually, people are starting to see it happening with laser disks. Cartridges go bad, etc. It can be nice to have a physical copy, but only get them for ones that are affordable and need the physical as part of the experience. Steel Battalion, for example, requires the 40 button, 3 joystick, 3 footpedal controller as part of the experience.




  • RightHandOfIkaros@lemmy.worldtoRetroGaming@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    edit-2
    1 month ago

    FromSoftware has never made a game I didn’t enjoy. From their well known games like Dark Souls, Armored Core, and now apparently everyone on Earth knows about King’s Field, to their more niche titles like Metal Wolf Chaos, Kuon, and The Adventures of Cookie and Cream. Yes, I even liked Ninja Blade.

    Except Steel Battalion for the Xbox 360 but that is entirely because Capcom mandated the Kinect be used for controls.

    Also am a big fan of Konami, pre-2005. They never really had huge masterpieces aside from what Kojima and Team Silent made, but their other games were fun and varied, taking on almost an experimental position. Games like Gungage were very engaging, if a little short.