Formerly Aonar, on reddit and other platforms. Engineering undergrad, dnd player, book lover. He/They.

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Cake day: July 13th, 2023

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  • I think it’s meant to vary by encounter, sometimes I’ll do 4-5 encounters before needing to rest, using only a couple spell slots/LR abilities each time, sometimes I get absolutely savaged and need to rest after only one or two. /shurg It does get easier as you level, and long rest casters in particular get more resources. Worth noting too, the time-sensitivity of the quest becomes… much less so, shortly. :P Still urgent, but not “you have one week, then you die, and the Absolute probably takes over the world” urgent.

    I suspect the game is balanced around the idea you’ll probably do 2-4 encounters per long rest though, purely given the ratio of short to long rests.






  • /shurg Can’t say I’ve found it this way, but I’m pretty used both to DnD mechanics generally, and Larian’s approach to encounter design in specific. (I’ve so far had exactly one combat game over, because I was dumb and let Ragzlin get into the rafters and chuck javelins at me for like 20 damage a pop.)

    Positioning matters, your environment is something to be used to your advantage, abilities that boost your accuracy are very powerful, and different enemies have different strengths and weaknesses. /shurg Hard to give much specific advice, because different encounters and party compositions demand different tactics and threat assessment.