Yeah giving a toggle or something to let people who don’t care for the dice rolls skip/fast forward them would be a worthy addition. I agree, the current experience is really clunky if you’re trying to move through a given roll quickly.
Also, a tip: hovering your cursor over the skill tag on a given dialogue option will show you your modifiers for that particular skill, but I can understand wanting that to be designed differently to make it more obvious. I don’t dislike how it’s done now, because it evokes some of the “I know what I’m good at” from tabletop which would guide my choices anyways, but I also understand that just because something doesn’t bother me doesn’t necessarily mean it’s designed well.
As far as not knowing the DC ahead of time, that is the entirety of tabletop dnd (and a decent number of other systems I’m sure). I’ve never played in a game where we were told that, and I don’t tell my players when I DM. I do understand the sentiment, because unlike a tabletop game with really open-ended options for dialogue and approaches to problems, we’re doing the more basic video game RPG dialogue options and actions, and some of the sense for how difficult something should be doesn’t translate over. There wouldn’t be anything wrong with an option to show the DC ahead of time, but IMO that gets far enough into personal preference territory that I don’t think it’s really a knock against their design in a way that some of the other points are.
In all I think the answer is just toggles/options (maybe tweaks) rather than a redesign; I enjoy the rolling experience myself and don’t really share your complaints, but my enjoyment isn’t any more valid than your agony hahaha.
Yeah where are those descriptions coming from? Also mentions “the strike workers’ strike” and repeats “politics” twice