Yasuke is actually a fantastic choice as far as history/narrative goes.
A shame the game looks like more generic Assassin’s Creed Mapfucking+Crowd Supermurder.
Which is fine if that’s your thing, but I haven’t been thrilled by an AC game since… well, AC1.
That makes me wonder if the gameplay is more segmented, so Yasuke gets the upfront battles that became popular in AC Oranges, while the other lady gets the covert social stealth.
They showed some gameplay that had one character collect information, and then you get a checkpoint of sorts before the actual mission where you choose which character to use. Yasuke can bust up the front door and whack everyone, or Naoe can climb the walls and crawl underwater. It’s suggested that this is most of the game, but it’s safe to presume there will be some missions here and there that require a specific character.
Odyssey and Valhalla were both more on the RPG side, Mirage went somewhat back to form, though not fully. Could be they split between the two types, but based on Valhalla and Odyssey it’s more likely to me that Yasuke and Naoe’s gameplay loops aren’t super different, maybe some techniques (e.g. he throws a knife that does x damage, she throws a kunai that does x-5 damage + poison, or something like that.) and a couple story elements relevant to them.
Was that the one set in Florida?
Palm trees, sand, crocodiles… Maybe?
I dont understand why ubisoft won’t just go back to the style of game AC 1-3 was. Or even just stop doing AC altogether and do a whole spinoff series like black flag.
They keep trying to reinvent things, and all anyone wants is the same old assassins creed but in a new locale.
The answer is simple even if it isn’t a good answer. With so much money involved in the development of AAA games now, a committee has to agree on what ventures are “safe”. These games won’t commit to new ideas or challenge players with a particular expected flow. They’ll basically let you do everything and play however you want.
I have wanted to parody that if I ever find myself running an E3 demo. “This game lets you play however you’d like. You can sneak in, with nobody ever seeing you, or you can run in guns blazing - and die instantly.”
Isn’t your last sentence a perfect description of Shadows? People are saying you can choose the big smashy guy or the small sneaky lady on each mission I think.