- cross-posted to:
- linux_gaming@lemmy.ml
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.ml
- linux_gaming@lemmy.ml
For me, it’s Factorio.
a game in which you build and maintain factories.
It even has Wayland support!
(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)
Graphics
- Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
What’s yours?
EDIT: Great Linux ports* not like some forced ports that barely work or don’t.
Portal 2, one of the best games, good story, excellent gameplay, excellent coop, good performance.
Strongly agree. I also tried to play Portal Reloaded on Linux, but I had some performance and dual monitor issues.
Portal Revolution has a native build and it works great, highly recommend!
I know, but I had some issues on PopOS 22.04 (Nvidia) X11 with Dual Monitor setup. :c
I will probably come back to it, though.
This is the one
Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.
In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don’t pause the game
Windows people don’t get async saves? Wtf. Where are the Spyware benifits?
One of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
It’s Linux superpower that some implementation from / to the OS aren’t pain in the ass.
You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408
And yeah, exactly. Their game seems like their life mission, and I don’t blame them. The game is spectacular.
And another one!
Rimworld. Also DRM free through GOG!
It is also DRM free on Steam. You can copy the rimworld folder to a PC that’s never had Steam on it and play it as an example.
You can also do that to sort of save a snapshot in time of Rimworld when they are releasing a new version that will likely break mods for a long time/sometimes forever.
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.
it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…
So it’s a biiiig rabbit hole, then.
Well, Factorio price policy says that they will never have a discount for their game. Full price only so you’re committed.
it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
Yeah, exactly.
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month
I didn’t even know there was such a thing. Sucks, though.
As a Linux newb…
Its all about how an application goes from “I would like to display X on a screen” to how X actually gets displayed. Wayland is effectively a language (technically a protocol) that graphical applications can speak to describe how they would like to be drawn. It’s then up to a different program more deeply embedded in your OS to listen to and act on those instructions (this program is called a Wayland compositor). There’s a lot more to it (handling keyboard input monitor settings, etc), but that’s the general idea.
Wayland is a (relatively) new way of thinking about this process, that tries to take into account the wide variety of input and output devices that exist today, and also tries to mitigate some of the security risks that were inherent to previous approaches (before Wayland, it was very easy for one application to “look at” what was being displayed in a completely different app, or even to listen to what keys were being typed even when the app isn’t focussed).
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS. So, until the last couple of years or so, adoption of Wayland was quite slow. Now we’re at the point where most things work at least as well in Wayland, but there’s still odd bits of software that either haven’t been ported, or that still rely on some features that don’t exist in Wayland, often because of the aforementioned security risks.
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS.
… So if im reading this right
Move fast and break thingsMove slow and fix things?
more like "move glacially and declare things as "will not support’ so technically we had nothing TO fix!"
I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn’t originally designed for this purpose, and its codebase is very messy and ‘hacky,’ which led to the development of Wayland.
X11 Wayland Legacy Modern Many issues due to being legacy Many issues due to being Modern Old New Stable Experimental in short.
Ah, so it’s like DirectX11/12? That makes sense! How come it’s never (presumably?) used on Windows?
Also…
Many issues due to being legacy
Many issues due to being Modern
Lol.
Edit: Okay, looking it up, it’s apparent that X11 is not the same thing as DirectX11. Lol.
DirectX is a set of APIs for game and multimedia development on Windows, whereas X11 and Wayland are display protocols that manage how graphical applications are rendered and interact with the desktop environment. DirectX is more similar to Vulkan in terms of providing a low-level API for high-performance graphics rendering or OpenGL.
I knew what DirectX was; I just thought X11 was an abbreviation for DirectX. Lol.
it’s a newer display server protocol designed to replace X11, focusing on improved security, simplicity, and contemporary display technologies such as multi-display variable refresh rate and HDR (eventually).
it’s when devs of a graphics stack just suddenly feel the need to protect your own computer from itself, so they say fuck you to any features that they deem “insecure”, including accessibility features (they will claim they fixed this, but it’s opt-in per app. old apps will just be completely unusable for some people with special needs.)
But they eliminated tearing on the desktop! woo!!!
Ew.
That’s unfortunate.
Everything that is good about 90s FPS crammed into one free download.
The thing I love more about the Cube series is that it introduced me to Marc A. Pullen
Everything that is good about 90s FPS crammed into one free download.
Never played it but totally agree!
Isn’t that open source?
Yes, it’s glorious 🤗
I prefer actioncube
Minecraft, Stellaris, and Valheim were already mentioned so I’m gonna add Neverwinter Nights.
Fun fact about Minecraft: It’s written in Java which is a programming language makes porting to other platforms really easy. The way it works is that it turns the instructions into bytecode that Java Virtual Machine runs, essentially allowing any device with JVM to run it.
And funnily enough they made Bedrock for every device that’s not a PC.
and it runs on every device and operating system under the sun, except for fucking linux
and mac
only microsoft things
I consider Bedrock as the Microsoftified edition of Minecraft. Microtransactions everywhere, halting modding whenever possible, support on all platforms except Linux, no access to previous versions.
I use steam and I can’t tell which is which usually.
True, when Proton enabled it’s hard to tell, but you can filter it.
I never knew factorio has a Linux version. I hear the factory calling me again. You might not see me for a few days.
What will happen when Factorio 2.0 with the new expansion comes out. :)
I know NASA asked KSP to delay the launch of KSP2 due to so many people there being huge fans.
I will also add other games that I’ve played and absolutely loved them on Linux
Linux Native games that I’ve played
Doom, of course!
Also, OpenRCT2, and Unreal Tournament.
The original CDs of UT 99 had the linux Binaries on them, but (as mentioned in the UT2004 comment) Atari Castrated the Steam version.
Use https://flathub.org/apps/com.epicgames.ut99 to play UT 99
I see.
Unreal Tournament Launcher by Epic Games
Seems funny to me that’s on the Flathub due to this.
Nope, I meant this Doom, whose original source code is here on GitHub.
I’m surprised you’ve not got OpenRCT2 to work - I’m fairly sure it’s in most default repos.
You do need to have a full copy of RollerCoaster Tycoon 2 as it uses data / assets from the original game.
I would happily link you to Unreal Tournament, but it’s no longer for sale anywhere as far as I’m aware.
Ah, the classic one.
Yeah, I will try again soon. I don’t know anything about this game, besides I bought it when discounted and it has RollerCoasters.
Ah… what a shame.
In case you didn’t hear https://worldofgoo2.com/
Wow, thank you !
Rimworld! Probably my favorite game ever actually.
I see many of you in the comments section. I will probably try it at some point. :)
Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.
I’m just happy to see a slowly increasing support base, even if its just to support wine
- unreasonably realistic open ended post apocalyptic survival simulator roguelike
- similar to dwarf fortress adventure mode (allegedly, never played it)
- you will lose 3 weeks of progress
- every major release makes the game feel like a different game
- cool lore, even if it changes all the time
- puts zomboid to shame
- the best traditional roguelike
- extremely focused design
- tedious features get cut, pure gameplay
- only (subjective) downside is the game is fairly heavily RNG dependent
Both of them are probably in your distribution repository, dcss may be packaged as “crawl” or “stone-soup”.