My main is a polearm master half-orc and I’ve been loving the extra reach and bonus action hit. I’ve slapped two items on him that set intelligence and dexterity to fixed values which has countered my two dump stats. Recently I found an invisible glaive which gives advantage in combat until you miss a strike. It’s fantastic.
I’ve also been really enjoying Wyll with pact of the blade. Having the ability to just eldritch blast from a distant or get into melee range is great. My only issue is I normally forget to bind his weapon after a long rest and I’m using a short sword he isn’t normally proficient with.
My tav: Oath of ancients paladin
Wife’s tav: Circle of spores druid
Astarion: Arcane trickster rogue
Karlach: Bear heart barbarian
I forgot until this post that there’s other barbarian subclasses. The game funneled Karlach into Wildheart, might go respec her into berserker. Our party is already really good at focusing down big single targets so long as my wife and Astarion stay up, we even managed to take down the bulette in one round.
The game funneled Karlach into Wildheart
Really? It didn’t for me. It let me choose when I leveled her up.
Even after I respec’ed her, it skipped the menu to choose a subclass, defaulted to Wildheart, and had me choose an animal. I had to go back and switch from Wildheart to Berserkr. The option was always there, it just skipped some steps and I didn’t notice.
I’m seeing if I can get through tactician with this build, and it seems like it’s going well so far (no spoilers): necromancer wizard with weapon master feat to use great weapons. Haven’t added armor yet since I’m relying on blur for dodge, shield reaction, and blindness for large threats. Almost done with act 1 so I’m not sure how the power fantasy will look like later in the game or what items are available.
This has revolved around an item that sets intelligence to a specific value. So I was able to drop all int, put it into strength, and essentially be a lich-esque wizard. Been interesting to say the least and teleporting to baddies with misty step has been a lot of fun. I may go into the tadpole tree and spec into the skill that punishes when enemies miss their rolls (which they are disadvantaged from via blur and also the ilithid skill itself). The sustain is good with vampiric touch; and if I fall under half health for whatever reason, I have a greataxe that does additional damage.
This game is amazing so far.
Gith get medium armor and greatsword proficiency for free, and ancestral knowledge is an amazing racial bonus. The bonus 1/day spells are also fantastic.