• TwilightVulpine@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      With determination!

      One of the greatest flaws of D&D is insisting that martial classes ought to be completely mundane human beings. Pick your flavor, mythical heroes or anime characters, you’ll find plenty of ways someone can deal with untouchable enemies and overwhelming forces using sheer brawn or precise finesse.

      All that said, the most boring way to go about it is to just hit it because your sword has a number.

      • Skua@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Especially when the martials already include things like “man literally too angry to die”, “woman literally so angry that she gains the power of flight”, and “sneak thief bastard can dodge an explosion while standing directly in the middle of it”

        They’re all already magic, they just don’t do the magic by casting spells

        • JackbyDev@programming.dev
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          You don’t see how it’s shitty for a DM to throw magical enemies who can’t be hurt by anything except for magic at players who have no way to do magical damage?

          • Epicanis@akkoma.dogphilosophy.net
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            @JackbyDev@programming.dev @Kerrigor@kbin.social I mostly disagree here. I mean, yes, if the DM has set up a situation where the PCs are railroaded into a fight where they are required to “do damage” to something they have no way to do damage to, that’s pretty lousy.

            Usually, though, the PCs could flee, attempt to resolve the situation by “non-combat” means, or otherwise just avoid getting in that situation to begin with.

            I do fully embrace your earlier point about non-corporeal beings hurting corporeal beings: I like the idea that there ought to be potential “enemies” with that limitation who can only harm the PCs indirectly (through trickery and deception, distraction, or some manner of influence over something that can hurt them). Not every opponent needs to be a “combat statblock”.