I haven’t used an Android device since my last one, the Galaxy S8. Beautiful hardware, beautiful design, but it was plagued with animation stutters and dropped frames. I switched to an iPhone and an iPad around 6 years ago. And the animations were buttersmooth. It was almost unthinkable to achieve such a fluid interface on any Android phone I had ever used, flagship or otherwise.
Now I am curious about how it is now. Especially after a 2-3 years of use. Does your phone or tablet stutter when you scroll, open an app, switch to another app, start multitasking etc etc? One thing I especially remember was opening certain apps like big games or Office apps. When I’d tap on the app’s icon, there would be a half a second delay. But in that infinitesimally short period of time I would question whether the phone registered the touch or not. I would then reach with my finger again but the app would launch right before my second tap. That was constant and infuriating. Does that sort of stuff still happen on Android?
Thanks (:
Yeah there was actually a Samsung reuse-for-IoT program for old hardware.
Unfortunately it was really dumb and you could only use your phone for a few usecases blessed by our Samsung overlords. As far as I remember you could use the phone as a light sensor or something which was terrible overkill.
It wasn’t anything like postmarketos. It’s been deprecated or killed off silently too in the last few years.
Unfortunately the S8 are hardly supported by AOSP distros. Lineage only supported the S7, S9 and S10 (the latter two it supports still) but the S8 was never on the radar somehow. Postmarket doesn’t support it either. The only distros I found were a few once-off images (so no updates whatsoever) on XDA-Developers, with lots of things non-working.
Ah, that sucks. Fortunately for my use, Octoprint runs on the stock phone just fine. It can even use the phone camera for print monitoring.
Oh octoprint is available as an Android app? Sorry I wasn’t aware.